A Masters of Landscape Architecture combined with deep design software expertise — delivering visualisation at the intersection of technology and nature.
Work:
For this specific client I authored 30+ custom plant species, representing over 100 models.
This was in response to a lack of accurate Southwest plant assets, developed a proprietary library of plant models.
These models were deployed across Revit, Enscape, Lumion, TwinMotion and Unreal Engine
With 10+ years experience working with Unreal Engine I can deliver the highest quality animations for projects including animated entourage, landscape scale visualisation, highly accurate foliage and more.
Deliverables include:
Work:
I have been developing projects in Unreal Engine since 2016 with an initial virtual reality tour of a student housing complex. Since then I have continued to deepen my Unreal Engine understanding and skills.
Work :
In Unreal Engine and Lumion I have produced multiple phasing animations that communicated complex site and design ideas.
Work:
Through my advanced workflow development project, I have gained a deep understanding of Unreal Engine and the various methods of conveying context to the viewer. These projects are varied and ongoing.
Unreal Engine allows for the development of deeper visual storytelling that many architecture-specific software. If there is a project that falls outside more traditional visualisation workflows, I can help bring that concept to life.
Deliverables include:
Work:
Continuous development in Unreal Engine helps keep me up to date with new tools and capabilities in the software.